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Immortal Legion achievement in Gears Tactics

Immortal Legion

Complete the campaign on Insane difficulty without a single unit dying.

Immortal Legion-3.0

How to unlock the Immortal Legion achievement

  • CommanderCHCommanderCH
    04 May 2020 04 May 2020 15 Jun 2021
    This is probably one of the hardest achievements if not the hardest achievement in the game.

    One thing you should know ahead:

    Yes you can abort a mission, restart a mission, abort an encounter, restart an encounter or reload a checkpoint as often as you want, even if a unit died, it will still count towards the achievement as long as you finish the mission with all units alive.
    EDIT:
    Yes you can also use "Restart Chapter" or "Restart Act" in case a unit died in one of the side-missions.
    Thanks to AlphaKnight04 from the Forums pointing that out

    However only knowing this probably still won't get you through the campaign. It is literally about understanding how far each unit can move, how far they can shoot, what abilities they have when they're unwounded, what abilities they have when they're wounded, etc.

    Now then, let's go through all the classes (may include spoilers) and their setup (weapon mods, armors and skills) that worked out for me. You'll start out fresh of course so you'll have to work your way there. Eitherways, some units like Vanguards quickly benefit even from the lowest skills already. All of my units were at level 6 when I faced the final boss battle. It is recommended to always use the 4 main characters in side missions when possible to get them to a higher level. Alrighty then, let's start!

    Support
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    Lancer:
    - Hollow Stock (For additional movement)
    - Handle Mag (For additional damage)
    - Master Scope (For faster skill cooldown)
    - Impact Barrel (For disrupting enemies)
    Armor:
    - Trooper Helmet (For more health, can use something else if you find something better, I didnt)
    - Commando Vest (For potential of having a skill cooled down quicker)
    - Delta Straps (To get your 2 additional mags for your Lancer)

    You should also swap his grenade to Frags since you won't be healing a lot (because your units usually die with one shot and if not, it takes too long to heal them anyways, wasted turns, rather go for killing). Frags are really good in general. Lock and Load will really help out in the later chapters once you get to it since all units reload AND do additional damage. Empower is mainly to sometimes save your units or be 100% sure to kill a special enemy you want to get rid of (e.g. Boomers). You also want to have a powerful shot every once in a while so High-Powered Shot will come in handy in that case. Zealots have high Evasion, one of the Passive abilities will help lowering that Evasion percentage and making it more vulnerable. Mainly you want to make sure to either chainsaw enemies or help your other units out of certain situations.

    Vanguard
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    Retrolancer:
    - Midnight Stock (For having a chance of shooting the target multiple times)
    - Extended Mag (For bigger mag and more damage)
    - Digital Scope (For a chance to get ultra crit damage in at once, can be up to 1800 damage, very helpful against bosses, saved me on the Hydra's final phase)
    - Power Barrel (For even more damage and a higher crit chance)
    Armor:
    - Onyx Retro Helmet (For even more crit damage)
    - Cadet Chest Plate (For better accuracy)
    - Hunter Braces (Couldn't really find anything else that's worth it)

    Your goal with the Vanguard is to execute as many enemies as possible and getting rid of enemy overwatches. On bosses you'll just try to land critical hits which'll help out a lot.

    Sniper
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    Longshot:
    - Precision Stock (For more accuracy, you'll still do enough damage with crit later)
    - Sleek Bolt (For higher crit chance)
    - Holographic Scope (I do hope you find the Legendary version, it will be 100% crit chance on first hit every turn, this is how you get rid of enemies quickly)
    - Light Barrel (For a chance of additional Actions)
    Armor:
    - Onyx Retro Helmet (For additional crit damage)
    - Commando Vest (For potential of having your skills cooled down quicker)
    - Delta Straps (For additional mag)

    Your Sniper will be weak but still required for the final mission and some others as well. You mainly want to focus on getting accuracy and crit damage in as early as possible. Obviously try to take out targets on long range or with a lot of health like Theron Guards.

    Scout
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    Gnasher:
    - Precision Grip (For faster skill cooldown)
    - Precision Handle (For better accuracy, the Gnasher has terrible accuracy even at close range)
    - Precision Sights (For better accuracy)
    - Light Barrel (For a chance of additional Actions)
    Armor:
    - Blast Zone (For additional Frag damage)
    - Uir Regulator (For additional Frag effects)
    - Uir Holsters (To be able to use Frags on every turn)
    Scout will most likely be the main damage dealer for most of the missions since it can be invisible at close range targets, cover huge ranges and can throw tons of grenades. By first throwing a Proximity Mine at a group of enemies and then following it up with a regular grenade will basically cause them to take double damage from grenades since two grenades blow up at once. Once you find a Frag with higher damage, use it on the Scout, it will insta-kill drones with one grenade.

    Heavy
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    Mulcher:
    - Power Handle (For more damage and crit chance)
    - Rapid Mag (For a chance to shoot targets multiple times)
    - Chain Adapters (For higher Overwatch damage)
    - Impact Barrel (To disrupt enemies)
    Armor:
    - Trooper Helmet (Couldn't really find anything good so I thought for going more health to maybe survive a shot in case I mess up)
    - Commando Vest (For a chance of a skill cooled down quicker)
    - Cadet Shin Guards (Can be swapped actually, it just worked for me)

    With the Heavy you mainly want to go into Overwatch everytime. It will constantly stun or even kill enemies due to disruption plus they will fire at the enemy multiple times in Overwatch even if you use it on your last action. Control missions are made very easy with Heavies. With Suppressing Fire you don't even have to hit the target, it will still be locked into place for a turn. This sometimes helps to get out of some pity situations.

    I hope this helped a bit. I can't cover every mission, it would blow up this solution way too much. Just feel free to ask questions in the comments and good luck!

    Guide not helping? View 2 more guides for this achievement.

    Showing most recent comments. View all comments.
    WhyattThrash“Your Sniper will be weak” because you didn’t spec it down the Hunter tree. The Hunter sniper is the most broken build in the game, it’ll still be taking its turn clearing the entire map with endless actions while the other team members are left sipping tea back at base.

    Would also recommend focusing on Exertion for the scout, again for free actions. Get the nade cooldown and mines and after that beeline it for extertion.

    Also get level two Teamwork for your support, plop it on your Sniper and scout for more free actions for days.
    Posted by WhyattThrash on 12 Jan 23 at 14:46
    SallyNastyJust got this - phew, that was a slog! To confirm, jacked mode is the way to go. You can suicide/kill/have hijacked units and it doesn't affect the cheev in any way, and you can reload checkpoints to your heart's content(even if a unit dies). Main thing is that the units who go in to battle are the same who leave at the end.
    Posted by SallyNasty on 16 Feb 23 at 01:44
    GR34TD3STR0Y3R"Yes you can also use "Restart Chapter" or "Restart Act" in case a unit died in one of the side-missions."

    Damn! Where is this?! Too late now.
    On a side mission a ticker killed a member of my team and that ended the mission for me! And I could not find a way to to load a previous save. I never saw this reset chapter option. Is is on PC and console versions. Too late now... I am way past that point and not going back.
    Posted by GR34TD3STR0Y3R on 09 Jul 24 at 10:03
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  • BladesofGodBladesofGod
    08 Mar 2022 27 Sep 2022 30 Jan 2024
    Hey everyone, this is going to be a level by level video walkthrough guide. I will link each video independently so you can jump to whatever mission you happen to be stuck on. This is a work in progress, and I will be adding videos as quickly as I can until the guide is complete.

    **this is my third time playing through gears tactics on insane (once normal, once jacked mode, this time to capture footage), so the achievement will not pop up at the end of the guide, but I do have it unlocked**

    First things first, this guide will be done in classic game mode, not Jacked game mode. While some people find the addition of jack to be helpful, I find the additional enemies to be more bother than jack is helpful.

    A few tips to remember:

    You CAN restart a mission, abort a mission, and load checkpoints without invalidating the achievement. *The important thing is that you finish each mission without losing a single unit in combat*

    Focus on skills and equipment that increase your damage output. Not your survivability. The goal is to get through each mission taking as little damage as possible, as depending on the enemy, one clean hit can kill you.

    Don't get discouraged, if you are familiar with the Gears of War series, you know that Insane difficulty is meant to be challenging. You are going to die, a few times, maybe more than a few times, but that doesn't mean its "too hard", it just means you need to adjust your tactics and gear *chuckles at gears tactics pun*

    As always, if you downvote this guide, please leave a comment letting me know why, I am grateful for all constructive feedback. Good luck everyone, and happy hunting!

    Edit List:

    Edit 1: added guide for Act 2-1 "taking stock"
    Edit 2: added guide for Act 2-2 and 2-3 "the Crucible" and "AWOL"
    Edit 3: Added guide for Act 2-4 side missions and 2-4 main mission "Cover of Darkness"
    Edit 4: Added guide for Act 2-5 "Contraband"
    Edit 5: Added guide for Act 2-6 side missions "Fearsome Sword" Scavenger run and "Broken Fury" Sabotage
    Edit 6: added guide for Act 2-6 and 2-7 main missions "Panacea" and "Baiting the hook"
    Edit 7: Added act 2-8 through act 3-2 side missions

    New Game, Act 1-1 and Act 1-2 "Left Behind":

    Act 1-3 "Rough Justice":

    Act 1-4 "Survivors":

    Side mission Aldair control "Scorching Ghost" and Act 1-5 "On the Trail":

    Side mission for act 1-6 "Hidden Goliath":

    Act 1-6 "Into the fire" Part 1 fight across the dam:

    Act 1-6 "Into the fire" Part 2, Brumak Boss Fight:

    Act 2-1 "Taking Stock"

    Act 2-2 "The Crucible" and Act 2-3 "AWOL"

    Act 2-4 Side Missions "Phantom Sword" and "Crimson Tide"

    Act 2-4 Main Mission "Cover of Darkness"

    Act 2-5 Main Mission "Contraband"

    Act 2-6 Side Missions "Fearsome Sword" and "Broken Fury"

    Act 2-6 Main Mission "Panacea"

    Act 2-7 "Baiting the Hook"

    Act 2-8 Side Missions "Fearsome Tiger" and "Phantom Overlord"

    Act 2-8 Main Mission "Trapped"

    Act 3-1 Main Mission "Buried Memories"

    Act 3-2 Side Missions
    Showing both comments.
    MIK813Where’s the rest Act 3 onwards????
    Posted by MIK813 on 04 Jan 24 at 05:29
    BladesofGodSorry @MIK813 life got crazy. Just linked the videos ihave done up to act 3-2 side missions. Will continue to work on the rest of them as I have time. Sorry again.
    Posted by BladesofGod on 30 Jan 24 at 03:43
  • MasterCrafty77MasterCrafty77
    22 May 2021 22 May 2021 22 May 2021
    Some high level pointers.

    Do this in Jacked Mode. 1 & 2 man missions are impossible in classic mode. Jack is a godsend in staying cloaked, opening torture pods and picking up cases etc. (plus mid game Hijacks of Boomers and Theron Guards!)

    Equip your squad for max damage output. All with UIR gear for Grenade blast and cool down. Forget armour that boosts health (you will still get one shotted) Snipers are all about Crit chance and Crit damage.

    You may want to save up some tokens to re-equip your team for the final fight with ukkon. I got swamped after 1 hour of playing and then aborted and re-skilled my squad. Gabe NEEDS Surge.... being able to reset Jack's cool downs for a clutch hijack or shock WILL stop a boomer or Flock of Grenadiers wiping you out (one shot kills from those bad boys)

    Do not worry about optional mission objectives if they put you at risk. I avoided 2 man missions at all costs until i had level 5/6 scouts. Those 2AP Scavengers runs missions are impossible on Insane without Level 7/8 Scouts.

    Deal damage, don't rush to uncover the fog of war and get Disrupt on your WHOLE squad so you can control Grenadiers reliably with overwatch (knockback and interrupt). Stick to full cover and scout ahead with Jack to hijack an important unit to blow himself up!... Get a strong position and send Jack to uncover the fog of war so the enemies run to you and deal with your overwatch kill box..

    So that is a few pointers to tackle Insane with no deaths :)

    Feel free to post questions about specific load outs I used etc and I will stay close and answer them.
    Showing most recent comments. View all comments.
    MasterCrafty77@digimon0079.

    The powerful enemies are only hijacked for 1-2 turns so you are best to use them to soak up enemy fire for a turn before they turn back and come after you.

    Gotta kill em before they wake up :)

    M
    Posted by MasterCrafty77 on 30 Aug 21 at 05:41
    LordSamoni1Does anyone know if hijacked enemies that die by player activity void this. I've used a bunch of hijacked enemies to break enemy overwatches then move them into positions to blow them to bits.
    Posted by LordSamoni1 on 06 Sep 22 at 22:29
    MasterCrafty77Dont know what you mean by 'voiding this'...

    I often finish off hijacked enemies before they switch back. Doesnt count against you in any way.

    Just let them soak up the fire then one shot them. Is good for getting extra shots and/or auto reloads for your sniper...
    Posted by MasterCrafty77 on 07 Sep 22 at 01:28
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