Overwatch 2 is a free to play, team-based action game from Blizzard Entertainment.
Rather than write a review of the game from scratch, I'm going to talk about what changes have occurred compared to the original Overwatch, which Overwatch 2 replaces, and what I feel are the positives and negatives.
THE GOODOverwatch 2 is free to play. While there are negatives to that, which I will discuss later, the positive is that anyone can download the game and give it a try without having to pay for it, and if you like it, you can continue playing it for free.
The game has full cross-platform play in all modes, both casual and competitive, across Xbox, PlayStation and Switch. You can also play with people on PC, however, if you queue with a friend on PC, aim assist is disabled and you cannot play competitive, so you'd have to stick to quick play and the other casual arcade modes.
The game is optimised for the Xbox Series consoles and offers 3 choices on both machines: resolution mode, balanced mode, and framerate mode, with the latter targetting 120FPS. It's not that common for the Xbox Series S to get a 120FPS mode in a game, so it's nice to see it offered here.
There's skill-based matchmaking across all modes. In the casual modes, you can queue with friends of any rank, however, in competitive modes, if you want to queue up with friends they need to be a similar rank to you.
As the game is a "live service game", it will receive new content regularly, including new maps, modes, and characters.
The devs have addressed some of the gripes people had about the original game, for example, as there's only 1 tank per team now instead of 2, you won't encounter annoying double shield comps where you spend a lot of your time just trying to destroy enemy shields. Pretty much everything that can stun you has also been removed from the game, so you rarely feel like you have literally no chance to respond.
The new maps are decent, and there's a new "Push" game mode where each team is trying to take control of a robot to push it to the end of a path, and that's fun too.
There's a ton of new voice lines and interactions between the characters.
There's a new ping system, so you can ping enemy players to let your teammates know where/who they are, which is very useful.
The achievements are the same as in the first game, which some may see as a negative, but given that the first game is now unplayable, you're not left with achievements that are impossible to unlock, so I see that as a good thing. Quite a few of the achievements are tied to seasonal events that come and go, but those same events still come and go in Overwatch 2, so they can still be obtained.
THE MEHThe game is supported by a battle pass system. There's both a free and premium battle pass, with the latter costing 1,000 Overwatch Coins, which is £8.39 in real money. Each battle pass covers 1 season, which lasts for 2 months. The premium pass offers an array of voice lines, weapon charms, sprays and other small cosmetic items, plus a handful of skins, although it requires you to level up to earn each reward, which takes time. If a new character is part of a season, buying the premium pass will unlock it straight away, otherwise free battle pass players will have to hit level 55 to unlock it, which does take a fair amount of time to do.
A lot of small things/features that people liked in the first game are no longer present. There's no LFG feature built into the game itself. There's no player portraits, on fire indicators, medals, or post-match cards to vote on. There's no indicators to show if players are grouped up. The priority pass system is gone. There's not even an intro animation when you load the game up. You just get the Blizzard logo, then it jumps to the login screen. It definitely has a "beta" feel to it, like they still have a lot of work left to do.
Before the game's launch, the devs talked a fair bit about the new PVE modes, which would feature story-based missions and skill trees for each character so you could unlock/upgrade their abilities (only in PVE though, not PVP), but none of that stuff is in the game as of mid-November 2022. It's still coming to the game, but not until some time in 2023.
The queue times can be long. I've seen queues of 8 minutes to play tank and I'm only a player of average skill. At the higher skill levels, the queue times can be even longer. The fundamental issue is that there are not enough players queueing to play support at any given time, leaving the queue times for tank and DPS quite long. If you flex (queue for all 3 roles at once), more than 9 times out of 10 you'll be playing support.
There are no lootboxes in the game. Whatever your opinion is on lootboxes, in the original Overwatch, you received 1 for free each time you levelled up, you got up to 3 as endorsement rewards every now and then, and you sometimes got them as a free gift for a seasonal event. So, over time you could unlock a decent amount of items for free, including the top-tier legendary skins.
The 2CP mode has been removed, along with its maps. Many people didn't like 2CP (where you had to capture 2 points to win, instead of pushing a payload), but it would have been nice if they kept the mode in the game in some optional form.
THE UGLYThere have already been a bunch of legendary skins added to the in-game store that are only available to buy with Overwatch Coins. These typically cost around £16 to buy, which is obscene IMO. Yes, I know that they are only cosmetic, however, many players (including me!) enjoyed collecting all of the unlockables in the first game, but no way am I spending £16 per skin. I don't mind buying the premium battle pass to support the game, but that's just too much.
While you can earn Overwatch Coins by completing weekly challenges, the rate at which you earn them is ridiculously slow. You'd have to complete all of the weekly challenges every week for 44 weeks just to earn enough coins to buy a single skin.
CONCLUSIONThe core gameplay is really fun, especially if you're playing with friends. It features a whole bunch of maps, modes and characters to play, and all without having to pay a penny if you don't want to. There's casual and competitive modes, with skill-based matchmaking across all of them, and if you have friends on other platforms you can play with them too. There should be a steady stream of updates, adding new features, modes, maps, characters etc. over the course of several years.
The game is let down somewhat by its unfinished feel, missing features/modes, and the ridiculous prices for certain skins that can't be obtained any other way aside from buying them with real money.
Blizzard will almost certainly address some of the things I've criticised as time goes on, but based on the state of the game right now (November 2022), I would rate it 3.5 out of 5.
3.5