*Some minor spoilers throughout*
When we first got playing this game there was no doubt that it was of a high quality but, as Game of the Year 2021, I did have very high expectations. Forgive me if this review is a bit critical.
The game has a lot of very random things you can do and interact with that have no relation to the game in any way. No XP, no hidden narrative, just a fun little random thing you can do. Like eat all the sweets in the snow globe... why can I do that? what did it do? Nothing at all is the answer, but it's cool that I can. It's kind of like a digital playground in a way.
Each chapter is set in a very unique area and each one displays its own sense of beauty. There's a lot of nostalgia and art derived from what I suspect is personal adolescent experiences from the developers and designers. It's unfortunate that the beauty is somewhat hindered by the split screen, but I suppose they didn't really have much choice.
What baffled me slightly is that, despite all the effort that went into designing these levels and coming up with unique challenges for each chapter, there's no real incentive to experience the game more than once. There are only 20 achievements, there's no NG+, there's not even any collectables if you don't count the mini games. I love exploring areas exactly like the ones in It Takes Two but again, I'm not really given a good reason to do so. I personally think adding some sort of collectable per level would have been much more fun for me.
It Takes Two is actually much longer than I thought it would be. Just to beat, not even to fully complete. Just as you think you might be in the second half of the game, you're given a new objective that takes even longer than the original one. So there is a slight commitment you and your gaming partner have to accept before playing this game, especially if you plan on beating it.
The game is heftily narrative driven and, of course, incredibly predictable. I'll be honest, in the first sort of 30% of the game, I was a little tired of it based on its narrative. I understand the characters are in a childlike alternate fantasy world so nothing is realistic, but sometimes the characters just sort of know exactly what to do with no prior warning or information. They'll just say something like "ooh, I know, we'll do this", and then it just works. Again, I know it's fantasy, but it's also a little lazy coming from the writers. But... as the game draws nearer to its end, I started getting much more into the story and the ending was actually quite emotional. I really like how the game ended. It was wholesome to say the least.
Each chapter gives you a unique set of skills that you have to learn, and then a unique set of challenges that you've not faced before. When it comes to variety throughout, this game gets an absolute 10/10. Not once did the challenges feel even familiar let alone dull.
The characters were... alright. Definitely didn't hate them but I wouldn't use the word 'loveable' either.
I enjoyed playing this game with my partner. It does take genuine teamwork to get past some parts. We must have high fived 20+ times throughout our whole experience on it. The story was wholesome, the challenges were innovative and unique from one another, and the message they portrayed was powerful at that.
(Bynski, 20/20 Achievements, 24h 19m on completion)
4.0