Roose91 said:TymanTheLong said:Roose91 said:I would genuinely buy all of the Battlefleet Gothic stuff (perhaps even when not in sale) if they didn't have a gazillion unobtainables.
I wonder how much of an impact TA'ers boycotting games with broken cheevs actually has on devs, particularly the more niche and indie ones.
No effect at all. The only thing that has ever gotten any unobtainables fixed is getting attention on social media then mounting a pressure campaign.
With that said, I’m way past letting broken or bad achievements ruin a game for me and I’m happier for it, but YMMV.
I didn't so much mean in terms of them actually being fixed (it's evident there is no impact in that sense as they often go permanently un-fixed).
Rather, I would be interested in number of sales/profit foregone by those of us who are reticent to play games with loads of broken achievements.
There's many games on TA with only triple (or even double) digit player counts. Missing out on a few dozen sales is obviously inconsequential to the likes of Ubisoft or 2k, but I'd guess not quite so much (though I'm not naive enough to suggest catastrophically so) for some of the smaller devs out there. The irony is that it's often these more niche Devs that never seem to fix the unobtainables.
It’s an interesting question, TA seems like it has a lot of users but the achievement hunter base is actually still quite small. Then there’s the fact the lesser known games just don’t have enough players at launch to even know if there’s a buggy or broken achievement. Once you get to long tail sales, I don’t even pretend to understand how they work on small indie games.
A game like Obey Me only has 2 completions and the first one didn’t happen until over a year and a half after the game came out. None of the achievements are broken, it’s just hard. How would an achievement hunter even know? I assume the completionists would generally avoid a game with no (or very few) completions. That would make it very close to how they would act toward a game that does have unobtainable achievements.
How many sales is that? How does it compare to the gamer buyers that compulsively add games to their backlog and never play them? If the latter is a much bigger group, which I suspect it is, then sales to achievement hunters don’t really matter in a sense of sale. A game that had a general reputation for being broken and unplayable will suffer sales loss generally. But for just broken achievements? I don’t actually know, but I suspect it’s such a small factor as to disappear.