Guitar LInc0ln said:Portal 2 was an amazing experience and a well made successor to the rather short Portal, which felt more like a tech demo where Valve just wanted to scoop out if there is a market for such kind of games. Story, puzzles, humor - every single aspect was a major improvement to the first game.
Yes; agreed! These are the kinds of games we so rarely see anymore. Such intrinsic fun, creativity, humor, etc. A journey you can take from beginning to end, with some extra stuff on the side, but where you can feel you truly finished it. All while enjoying the time you spent doing so. On top of the financial backing of a major publisher/studio to allow them any freedom they needed.
It makes me so sad that big publishers are too risk-averse to fund games like these more than once in a blue moon anymore. They've been so obsessed with chasing the dream of live-service games. Reaching for infinite growth and profits, neither of which is physically possible of course. Even Sony, once a bastion of single-player quality experiences, fell down that rabbit hole. Thankfully they are crawling out fairly quick after seeing the error of that pivot (and some huge failures on that gamble.)
In Valve's case... I think it's more an issue of focusing on being a distribution platform. They have heartily won that battle on the PC side, and they do indeed continue to grow and make more profit each year. They also have a few successful live-service types of games, of course (Counterstrike, and to some degree DOTA2.) But I see them as at least likely to spend money on a unique, quality single-player title sometime in the future. Half-Life: Alyx was a nice surprise along those lines. More of this please. Maybe non-VR next time haha.