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Xbox Game Pass has changed the metric of success, says Obsidian boss

  • Posted on 27 January 23 at 13:04
    Leo Ascendent said:
    Someone mentioned GP ruined AAA games as they are cookie cutter now, I can't reply to it on FB, but my response to that is:

    GTA, Far Cry, Assassins Creed, Halo.... you catch my drift.
    AAA would’ve gotten there without GP, and probably at the same time tbh. It’s more of an indie thing imo.
    “Life is the universe experiencing itself.” - Spirit of Lord Opengate, "Death’s Door"
  • mcnichojmcnichoj255,846
    Posted on 28 January 23 at 01:04
    More game studios get to poor their passion into their art without having to worry as much, you love to see it.
  • Posted on 28 January 23 at 16:04
    Obsidian is about as good as it gets. Interesting insight into what's going on in the heads of the industry.
  • Sketchy77Sketchy77737,986
    Posted on 29 January 23 at 05:58
    FalconRedux said:
    Love Obsidian and I'd love a new Alpha Protocol game.
    God yes. Alpha Protocol was great, I'd love a sequel.
    Achievement Unlocked ~ Read My Signature 0G
  • sticrsticr118,537
    Posted on 29 January 23 at 18:08
    Judging a games success by time spent playing it is concerning. It's how we end up with games like 2K, whose MyTEAM mode, for example, appears to be designed to hook players into a grind that takes as much of their time as possible without burning them out. I don't think gamers (myself included) want games to turn into another version of TikTok, where engagement is all that matters, no matter how hollow it is.
  • Removed Gamer

    Removed Gamer

    Posted on 29 January 23 at 19:59
    It amazes me how nobody ever mentions Fallout 1 and 2 and New Vegas when talking about Obsidian...
    Signature? Sure, someone hand me a pen please.
  • wildwest08wildwest082,566,362
    Posted on 30 January 23 at 03:12
    I like Obsidian. The problem is everyone wants little bites of media today. The long games don't work as much anymore unless you knock it out of the park. Top games played are multiplayer matches that people can play for as long as they want
  • VjOnItGood81VjOnItGood81222,425
    Posted on 01 February 23 at 02:27, Edited on 01 February 23 at 02:28 by VjOnItGood81
    sticr said:
    Judging a games success by time spent playing it is concerning. It's how we end up with games like 2K, whose MyTEAM mode, for example, appears to be designed to hook players into a grind that takes as much of their time as possible without burning them out. I don't think gamers (myself included) want games to turn into another version of TikTok, where engagement is all that matters, no matter how hollow it is.
    Lol you just compared Game Pass to 2K of all things? It's not just time spent playing. It's also the amount of player engagement, word of mouth, and reviews. I don't see the argument here because 2K is an annual games as a service model and over half of Game Pass' library is full of single player games. Game Pass has the games that turn in a not-so-bad grind, the ones that can be played solo, ones that include couch coop or multiplayer, and the ones that will deliberately be in the interest of story-driven, narrative players. Many games can see the light of day thanks to this subscription model. Compared to Netflix, the games won't be canceled even after they leave the service and they take that engagement and success with them.
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