TymanTheLong said:Roose91 said:I would genuinely buy all of the Battlefleet Gothic stuff (perhaps even when not in sale) if they didn't have a gazillion unobtainables.
I wonder how much of an impact TA'ers boycotting games with broken cheevs actually has on devs, particularly the more niche and indie ones.
No effect at all. The only thing that has ever gotten any unobtainables fixed is getting attention on social media then mounting a pressure campaign.
With that said, I’m way past letting broken or bad achievements ruin a game for me and I’m happier for it, but YMMV.
I didn't so much mean in terms of them actually being fixed (it's evident there is no impact in that sense as they often go permanently un-fixed).
Rather, I would be interested in number of sales/profit foregone by those of us who are reticent to play games with loads of broken achievements.
There's many games on TA with only triple (or even double) digit player counts. Missing out on a few dozen sales is obviously inconsequential to the likes of Ubisoft or 2k, but I'd guess not quite so much (though I'm not naive enough to suggest catastrophically so) for some of the smaller devs out there. The irony is that it's often these more niche Devs that never seem to fix the unobtainables.